Update: v0.0.6!


Hey everyone! Back with another update to the closed beta(v0.0.6)! Super excited about this one! Been grinding away on lots of changes:

  • - The biggest change you may see here is balancing. I have made some bosses, especially the later ones, significantly harder.

I like when later bosses in good roguelikes have a sort of "How is this even possible" feeling when you first encounter them. I'd like to capture that feeling with the 3rd bosses in this game, requiring careful planning and a decent amount of luck to have a chance against them. Let me know what you think if you reach one of them! I think the balance of the game will be up and down for awhile, there's a lot of factors to consider, but it's a big focus for me to make sure that careful strategy and planning is necessary to beat a run completely.

Other than balance here are some other notable changes in this update:

  • - *NEW ITEM* : FLASHLIGHT - Cures a Sculpling of "SPOOKED" status
  • - Boss ability for 'The Chef'
  • - *NEW Badge* for 'Frozen Champion'
  • - Concept Art in shops are slightly less common
  • - Several new moves added
  • - Fixed 'Flash', 'Crippling Insecurity' and 'Ram' moves
  • - Can no longer "miss" buff moves
  • - Fix camera glitch when you and opponent switch monsters at same time.
  • - Art for 'Sous Chef' and 'Entitled Celeb' Opponents

That's it for now! As always, really appreciate the feedback everyone! Still lots to do but loving the direction the game is heading :slight_smile:

- Conor

Files

sculplings-windowsos.zip 359 MB
Version 2 6 days ago
sculplings-windowsos.zip 359 MB
Version 3 10 hours ago

Get Sculplings (Early Access Demo)

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