Update: v0.0.7!
**VERSION 0.0.7** Out now!
** Major changes: **
- Added first member of 'The Big 5' final bosses. You challenge him after the 3rd area boss! *(He might be impossible so if you manage to beat him please send a report. I haven't managed to beat him yet haha) *
- You can now view your team from the move choice/level up screens.
- Equipped Badge now STAYS equipped between runs and when you load the game.
- Hub buildings highlight when mouse over
- Opponent AI improvements: Opponents will no longer use a buff if their Sculpling is already maxed on that stat.
- 10 new moves added. A few for Snek and his evolutions but I also added new "Feature" based moves that I'm really excited about. These moves are super effective against Sculplings that have [b]particular attributes[/b]. Like for example I have a new move: "My Nose is Bigger Than Yours" that does more damage against any Sculpling with a smaller nose than the user AND does double damage against a Sculpling with NO nose. I think this is a super fun way to add a little more depth to match ups than strictly just the type advantages :slight_smile:
- A few minor bug fixes:
> - Fixed 'Morale Boost' move
> - Fixed coins from final battle you lost at not being added to your hub bank coins
> - A few others I'm forgetting
Thank you all for the continued support, feedback and ideas!
I love you all!
- Conor
Files
Get Sculplings (Early Access Demo)
Sculplings (Early Access Demo)
Welcome to Sculplings! Collect & battle a random assortment of hand-sculpted monsters to become the Sculpling Champion!
Status | In development |
Author | anotherDev |
Genre | Action |
Tags | Arcade, Colorful, creature-collector, Hand-drawn, Indie, Roguelite, Singleplayer, Turn-Based Combat |
More posts
- Update: v0.0.6!6 days ago
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